Psyker

Before rising to the rank of Inquisitor, you served as a Primaris Psyker, drawing power from the Warp, shaping reality with your mind.

Psykers are sanctioned mutants, disdained, yet essential to the Imperium.They channel otherworldly energies to banish Daemons, but they always risk damnation and deadly backlash from the Immaterium.

Basic Traits
Inquisitors with a Primaris Psyker background are experts in harnessing the boundless power of the Warp. In combat they rely on their psychic powers, preferring light armour and psychically attuned weapons. Psykers gain Warp Heat points as penalty for using psychic powers. Accumulating these points may spawn Warp anomalies or even Daemons. Warp Heat can be reduced by using Force Weapons.

Due to their unique talents, only Inquisitors with the Primaris Psyker background are permitted to use Psychic powers.

Amplifying their wielder's Empyrean powers, Force Weapons can only be used by Psykers.

The Force Staff is a psychic weapon, which is very hard to master: an arcane conduit to channel the wielder's amplified will into the target. Even the existence of this ceremonial armour is fervently denied outside the Caligari Conclave. It uses long-forgotten xenotechnology to create a Warp anomaly that halts the flow of time for a short duration. Also equipped with a .
 * Force Staff
 * Empyrean Armour
 *  Perk:
 *  +20% dmg at max warp heat


 *  Skill Trees:
 * Ranged Combat
 * Area Effects
 * Psychic Debuffs
 * Psychic Combat


 * Attributes:
 * Force 2
 * Resilience 1
 * Psy Focus 3

The Force Sword can be a formidable psychic weapon in the hands of a trained psyker, capable of banishing Daemons back to the Immaterium with a single strike, Combined with a Force Rod that stores raw psychic energy, only a few can weather the wrath and insanity of the Aetherwalker.
 * ' and '

This ancient, psychically reactive armour phases its wearer between the Immaterium and Realspace, permitting them to travel short distances in the blink of an eye. Also equipped with a  generator.


 *  +10% damage for every buff effect on the character.
 * Close Combat
 * Hit Point
 * Psychic Debuffs
 * Psychic Combat
 * Psychic Debuffs
 * Psychic Combat


 * Force 2
 * Resilience 3
 * Psy Focus 1
 * Psy Focus 1

The Bolt Pistol is a sturdy, cumbersome weapon, firing mass-reactive bolts that detonate on impact or inside the target. Combined with a Force Rod that stores and channels raw psychic energy the Scryer wields the perfect combination of physical and otherworldly threat.
 * ' and '

This lightly armoured, psychic-attuned suit permits the Psyker to project it disembodied presence over the physical world, to gaze beyond the veil, making the Scryer the master of virtually undetectable reconnaisance. Also equipped with a  dispenser.
 *  +20 movement speed for every kill for 5 seconds, non-stacking.
 *  +20 movement speed for every kill for 5 seconds, non-stacking.


 * Ranged Combat
 * Single DPS
 * Psychic Combat
 * Movement
 * Movement


 * Force 4
 * Resilience 1
 * Psy Focus 1
 * Psy Focus 1