Version 0.8.0

Patch released 2018-05-22

New Features

 * The Account Level mechanism has been removed. Skill points are now gained in a more traditional way, by Inquisitorial Ranks. We felt that the two-level system was a bit too complicated, so we have reached back to the basics as everyone should be more comfortable with this method.
 * New Main Menu design
 * Added the first iteration of the Morality System
 * The Morality System will be tied to assignments and story events (in the campaign),where you will be prompted to make a choice that will push you towards "Radical" or "Puritan".
 * Added the first three chapters of the Campaign


 * Added 56 new perks. Some of them are linked to Heroic Deeds, and some of them are Influence Rewards.
 * Warp Attunement - +25% bonus to Positive anomalies
 * Artifical Organs II - +100% HP regen, +500 max HP
 * Precognitive Evasion - Can't Dodge move anymore, but receive +10 Dodge
 * Augmented Body II - Suppression Resist can't be lowered; HP regen remains 0, and can only be increased via passive Skills or Inoculator
 * Utility Harness - +2 max slot for Support skills, every Supply crate gives one additional Supply
 * Feint Mastery - Deflect % is now applied as a damage bonus as well
 * Berserker - While below 50% HP, every movement skill has its cooldown halved, and damage is increased by 25%
 * Frenzon Dispenser - +10% Crit Chance, -10% max HP
 * Survival Instinct Override - +10 Crit Strength, -3% Damage Reduction
 * Keen Fury - After every kill, you get 1% Crit chance and 1 Crit Strength for 5 seconds. Stacks.
 * Terror Tactics - When executing, you have a chance (equal to your Crit chance) to double your Executioner Buff bonus
 * Blood Rush - +50% Executioner buff/Duration bonus
 * Ad-Hoc Subjugation - Every Crit applies a Vulnerability debuff on the enemy of the respective damage type
 * Stagger Exploitment - +5% Crit Chance and +10 Crit Strength to debuffed enemies
 * Unfettered Marksmanship - 50% damage for sniper attacks while having high Suppression
 * Unfettered Maneuvering - +20% move speed while having high Suppression
 * Mind Fortress - While stationary, you gain 3% Damage Reduction per second, stacking up to 15%
 * Adaptive Efficiency - 150% bonus to Overheat/Ammo capacity
 * Attack Anchor - While stationary, you gain 5% Damage per second, stacking up to 50%
 * Armoury of Zeal - Mines and Grenades do not consume charges anymore, but cost Zeal instead. Supply crates now refill Zeal.
 * Deadshot - 20% damage bonus for rifles during Surprise
 * Fluid Attack Strategy - Dodge-move gives a 50% melee damage bonus for 5 seconds
 * Reign of Confusion - Gain +10 dodge for 5 seconds after a kill (does not stack)
 * Regenerative Booster Gland - Gain a melee damage bonus equal to 50% of your HP regen after getting hit.
 * Perfectly Timed Attacks - Add +3 sec cooldown to skills with a 3 sec or longer cooldown, and also increase their damage by    50%.
 * Opportunist Stance - 33% chance to reset weapon skill cooldowns with an 8 sec or higher cooldown after use
 * Opportunist Stance II - 33% chance to reset weapon skill cooldowns with a 5 sec or higher cooldown after use
 * Mind Rift II - +50% damage while at maximum Warp Heat
 * Hazard Stimulation - Gain 2 Adrenaline when hit, and 1 Adrenaline when you dodge an attack successfully
 * Persistent Attrition - +3 sec duration to DoTs
 * Enhanced Attrition - +50% DoT damage
 * Rapid Elimination Protocol - If an enemy is killed by a Sniper skill, the cooldown of that skill is reset immediately.
 * Optimized Sniping Pattern - All Sniper skills apply a Sniper mark to the enemy. The mark lasts for 30 seconds, and stacks. It    gives a -3% movement speed debuff along with a 20% damage bonus to Sniper shots.
 * Zealous Displacement - Personal Teleporter does not consume charges anymore, but costs 30 Adrenaline instead. Supply crates now refill Adrenaline.
 * Close Quarters Gunnery - +25% rifle damage bonus to enemies within Medium Range
 * Inverse Warp Attenuation - While at maximum Warp Heat, the player heals instead of getting damaged after spell casts
 * Warp Heat Dissipation - Every kill reduces Warp Heat by 1
 * Psychic Supremacy - +2 sec cooldown to every skill, but every skill gains a +50% damage bonus as well
 * Retrograde Psychic Dominion - The lower your Warp Heat is, the bigger damage bonus you get. (0 Heat - 100%; max heat - 0%)
 * Force Weapon Mastery - Every force weapon attack gives a 15% damage bonus to force weapons for 5 seconds. Stacks up to  10.
 * Psychic Boon - Double duration for self-cast buffs
 * Warp Heat Rejuvenation - Every depleted Warp Heat point gives 50 HP and Suppression
 * Psy-enhanced Warfare - Every attack with weapons receives a damage bonus percentage equal to half of the current Warp Heat value
 * Warp Heat Conversion - When Warp Heat is decreasing, you gain a 50% weapon skill damage bonus for 3 seconds
 * Temporal Efficiency - Time Stop halves cooldowns and spells generate half as much Warp Heat
 * Warp Resonance - Casting spells generates an aura-sized Battle Focus (unless the player is already within one). Every spell cast within this area gains a damage bonus. Lasts for 20 seconds or until casting a spell outside the Focus.
 * Power from Anguish - The lower your HP, the bigger is the damage bonus received by your spells (ranging from 0 to 200%)
 * Psychic Escalation - Every spellcast gives a 5% damage bonus for spells, for 10 seconds. Stacks.
 * Psychic Sequence - Every spellcast gives a 5% cooldown reduction for spells, for 10 seconds. Stacks.
 * Psychic Channeling - Every active combat spell gives a +8% damage bonus to every other spell
 * Attrition Feedback - Every DoT tick heals the player for 0.3% max HP
 * Cull the Weak - 50% damage bonus to debuffed enemies
 * The Art of Crippling - 50% to debuff durations applied by the player
 * Warp Heat Diffusion - Applying debuffs reduces Warp Heat by 1
 * Puritan - +15 Suppression resist per Puritan points
 * Radical - 1% resource regen increase per 3 Radical points, up to a maximum of 100%


 * Added 29 New Heroic Deeds: (some of those will be hidden ;)
 * Versatile Operative (Hidden)
 * Storied Carnage - Get 10.000 Critical Hits
 * Greater Ferocity - Kill 100 enemies with Critical Hits
 * Legendary Carnage - Deal 20.000 damage with Critical Hits
 * Superior Cunning - Debuff 500 enemies with Vulnerability
 * Up Close - Kill 250 enemies with Ranged weapons within Medium range
 * Attrition Advocate - Apply 1000 DoTs
 * Executioner - Execute 500 enemies
 * Decapitator - Execute 10 Elite enemies
 * Well Prepared (Hidden)
 * Perfect Onslaught - Kill an enemy with 10 consecutive Skill attacks
 * Adaptive Disposition (Hidden)
 * Savvy Combatant - Kill 1000 enemies with skills with an 5 sec (or higher) cooldown
 * Evasion Specialist - Dodge 500 attacks
 * Patient Marksman (Hidden)
 * Well Supplied - Open 100 supply crates
 * Reckless (Hidden)
 * Combat Psyker - Kill 1000 enemies with spells
 * Custodian of Lore (Hidden)
 * Prudent Mind (Hidden)
 * Well Rounded - Kill 1000 enemies without using force weapon skills
 * Psychic Might (Hidden)
 * Metaphysics Expert (Hidden)
 * Anchored - Stay stationary in combat for 2000 seconds
 * Unflinching - Kill 250 enemies while under 50% HP
 * Psychic Barrage (Hidden)
 * Ultimate Focus (Hidden)
 * Imperious Devastation - Deal 5000 damage within 5 seconds with spells
 * Disruption Warfare - Apply 2500 debuffs


 * New consumables available - You can find these as a rare drop or a rare shop item. Mind Reset and Immediate Crafting have a significantly better chance of spawning.
 * Mind Reset: Awards 1 Skill-Tree Reset point. One such point allows redistribution of all Skill points that were spent on one specific skill tree.
 * Immediate Crafting - Completes all items in the crafting queue immediately.
 * Destruction Amplification - Bestows +50% Damage bonus for the next 5 missions.
 * Survival Enhancement - Bestows 1 additional Allowed Death for the next 5 missions.
 * Extreme Fortune - Doubles the chance of finding a godlike item in the next 5 Tarot missions.


 * Multiple new Assignments added with their respective plots, clues, cutscenes and unique game modes.
 * Crafting: Numerous new techs available

Maps

 * Completely reworked maps
 * Hundreds of new map assets including new decals, covers, objects, debris, lighting, effects, and more.
 * 17 new Storage objects; 14 new Storage Covers
 * 15 new Debris objects
 * 14 new Misc objects
 * 17 new Lab objects; 1 new Lab cover
 * 23 new Library objects
 * 49 new War objects; 37 new War covers
 * 57 new Ruins objects and debris; 92 new Ruins covers
 * 19 new Industrial objects; 33 new Industrial covers
 * 33 new Quarters objects; 5 new Quarters covers
 * 139 new Emblem objects
 * 83 new Light objects
 * 1 new Supply chest
 * 25 new Computer objects
 * 8 new Machine objects
 * 63 new Bodies/Gore objects
 * 15 new Effects
 * 57 new Blood decals
 * 45 new Nurgle decals
 * 116 new Mark decals
 * 11 new Acid decals
 * 21 new Dirt decals
 * 21 new Oil decals


 * Villains: You can now randomly find 1-3 of these stronger guardians on the map.
 * Commander: Commanders are holding fortified positions within the map, so approach carefully!
 * Hidden Area: There is now a small chance on each map for a teleporter to appear which takes the player to a hidden room where bonus loot and gratuitous carnage awaits.
 * Spoil of War: The former gamemode Spoils of War is now implemented in all gamemodes - there is a chance for a Spoils Chest to appear with a guardian on each map.
 * New Game Modes:
 * Silence the Guns
 * Bunker Busting
 * New Map Settings
 * Ruined City
 * Spaceship
 * Industrial Indoors
 * Hive City
 * Giant Rails
 * Multiple weather/atmosphere settings available for every map
 * Added background objects for every map setting
 * Monster groups can now aggro players on specific triggers
 * New minimap style
 * New Map Script: Broken Turret
 * New Map Script: Floating Mine trap
 * Refined Defense game mode

Video:

 * Added new videos for each new map setting
 * Major optimization/shader revamp
 * Numerous new player skill effects
 * Added numerous new cutscenes to the game
 * New chest effects
 * New teleport effect

Multiplayer:

 * Party members are now visible to each other at the Hub
 * Player nameplates on the Hub
 * Added chat bubbles above player's heads
 * Matchmaking stability and reliability updates
 * PvP renamed to Inquisitorial Training
 * PvP mechanism updates and bugfixes

Audio:

 * More than 40 enemies received unique sound effects
 * Every animated object received sound effects
 * Added setting-specific music for all map settings
 * Added music for wave defense
 * Added sound for executions
 * Added 7.1 support
 * Added 7.1 atmosphere sound for all map settings
 * New chainsword sounds
 * New autogun sounds
 * New, final Psyker sounds
 * Replaced all Player character battle sounds
 * Engine type monsters got their sound effects fine tuned/replaced
 * Tons of new dialogue sounds added
 * Remixed and refined sound effects from stereo to 7.1
 * New vehicle sounds

UI Changes:

 * Revised Character Sheet/Inventory panel
 * New feature: sorting in the Invenotry (By rarity, by Power Rating, by type)
 * New feature: Sell All by rarity in the Shop
 * Chat block/unblock feature
 * Chat settings window
 * Change font size
 * Change opacity
 * Manage blocked players
 * New Morality Window and popup panel added
 * New popup panels for claimable Rewards
 * New icon for failed Datahunt missions

Misc updates

 * Players can now unequip their items
 * Removed camera tilt near walls and obstacles
 * New loading screens
 * New talking animations
 * Items can now be linked in chat
 * Missions can now be linked with chat
 * Cursor scaling now available
 * Caius Thorn is now awaiting in the Hub for those who indulge in Inquisitorial Training
 * 60 new item enchants now available:
 * Blind enemies based on HP loss
 * Godlike Zeal per kill
 * Bonus suppression per stun
 * Chance to summon on kill
 * Chance to give vulnerability on hit
 * Area damage when stunned/enemy killed
 * Chance to knockback and slow on hit
 * Chance to bleed on Blind
 * Damage against slowed, shocked, with chance to stun
 * Chance to shock per hit
 * Toxin token on hit
 * HP regen from missing HP
 * Reflect deflected damage
 * Deflect bonus after Shield Block
 * Chance to AP based on Deflect
 * Nova after Deflect
 * HP and suppress gain per Zeal spent
 * Damage reduce while in Green suppression
 * Special HP and Suppression regen
 * Chance to double damage/heal
 * Suppression gain and pain/deflect
 * Suppression per kill (Godlike)
 * Reflect damage based on missing HP
 * Damage based on missing HP
 * Heal on Crit
 * HP regen in execution bonus
 * Rosarius Force Field on Crit
 * Bleed on Crit
 * Zeal on Crit
 * Damage in execution bonus
 * Shock enemies on struck
 * Blind enemies based on HP loss
 * Shock on Crit
 * Slow on Crit
 * Double suppression damage on Crit
 * Damage for long, penalty for short range
 * More rockets in Demolition Armour
 * Zeal per kill
 * Chance to Flashbane (based on Deflect)
 * Bonus damage (based on Deflcet)
 * Area damage on Deadly Strike
 * HP regen based on Adrenalin
 * Surprise duration bonus after Stealth
 * First attack bonus in Surprise
 * Bonus damage in Surprise
 * Sniper Shot gains DoT (Poison)
 * Bonus DoT damage on skills with 5+ sec cooldowns
 * Bonus Crit in Surprise
 * Reverse damage based on Warp Heat
 * Reflect damage based on Warp Heat
 * Bonus damage based on Warp Heat
 * Chance to area damage based on Warp Heat
 * Warp Heat /sec (Godlike)
 * Movement Speed Gain after spellcast
 * Cooldown reduction after Teleport
 * Warp Heat reduction bonus
 * Damage reduce based on Warp Heat
 * AoE damage bonus to Spells
 * Chance to reduce Warp Heat cost
 * Chance to AoE in Force weapon
 * Damage buff for the next spell
 * Damage reduce based on debuff
 * Damage bonus based on debuff


 * New enemies:
 * Unbound Grunt
 * Renegade Militiaman
 * Mutant Rampager
 * Reborn Warmaster
 * Dozens of campaign NPCs
 * Dozens of unique assignment-related monster groups
 * The amount of Inoculator component slots are now defined by Item level instead of your Inquisitorial Rank
 * 2 new inoculator components
 * The basic weapon attack (left-click by default) is now usable straight after changing weapons
 * Adjusted skill tree backgrounds

Bug Fixes

 * Knockdown effects does not turn enemies who are immune to such effects
 * Enemies won't stay mounted in cannons and flamers if the player is out of range
 * Refined pathing AI
 * Numerous chat fixes
 * Inventory highlight fixes
 * Psyker cover animation fixes
 * Datahunt fixes
 * Cabal page is now refreshed upon member join/leave
 * Surrendering on the first tutorial now returns players to the menu properly
 * Numerous crafting fixes

Balance Changes:

 * Cover HP got significantly buffed
 * Players will receive their 2nd perk at Rank 15, and the 3rd at Rank 30
 * Lowered enemy strength in the third tutorial mission
 * Plagueridden's Strike area got refined
 * Adjusted Blightbearer's regen condition
 * Unbound Grunt received new skills
 * Reborn Warmaster received new skills
 * Renegade Militiaman received new skills

Controller Fixes:

 * Several bug fixes
 * Improved GUI control (revised Inventory, Store and Storage usage)
 * Improved highlight/targeting system
 * More intuitive Belt and Armor skill usage
 * Optimized Turret control
 * Chat button is now replaced with the Emote function