Psychic powers

You can customize the Psychic Powers available for the Psyker Inquisitor during battles.

Due to the unique talents of the Psykers they are the only Inquisitors who are permitted to use Psychic Powers. Although they can wield weapons just as anybody else, they are also capable of unleashing unnatural powers in combat.


 * You can set up these Powers by using the Tome of Power, which can be found at the Command Bridge.


 * You have a different Psychic Power setup for each weapon set, and you choose the priority that will determine the order of importance for your various Psychic Powers. Every Psyker weapon has one fix skill, but the other Active skill slot(s) are allocated for your own Psychic Powers, which will follow each other in the same order that you set up on the Priority panel. The Power in the first slot of the Priority Panel will appear first in your empty weapon skill slots, followed by the rest, right to the last in the row. You can see the actual skill set in the right bottom: that’s the one you will use in combat.
 * You can boost your Psychic Powers with extra abilities by equipping Power masteries. The blue masteries are unlocked at the start, but the yellow and purple ones must be learned from the Psyker’s unique Psychic Debuffs and Psychic Combat skill trees. You can find them at the character’s skill panel.

Note that not every mastery can be used for certain Psychic Powers.

Biomancy=

Pyromancy=

Divination=

Telekinesis=