Version 1.0.5

Fixed Bugs

 * Heroic Deeds are now progressing properly
 * Skill trees unlocked by Rank requirements are now unlocking properly
 * Knockdown, stun, and other similar effects will not interrupt inoculator effects and buffs anymore
 * Fixed Morality Passive Skill requirements
 * Fast Aim (passive): The aiming window now displays the appropriate aiming time
 * Fixed a bug where Relic weapon models were not showing (Heavy Flamer and Grav Gun)
 * Fixed the Haemophilic Shock passive
 * Fixed the Optimal Dispersion passive
 * Fixed the Domination passive
 * Fixed the Reanimator Glands passive in Co-Op
 * Fixed an issue with the Warp Bleed Heroic Deed
 * Keen Fury now activates in Co-Op properly
 * Fixed numerous melee execution-related issues
 * During the final bossfight, players now respawn inside the room
 * Creating a new cabal no longer brings applicants from the previous cabal into the new one
 * Fixed an issue where the AI was idling behind covers
 * No Time Wasted and Hard Pressed are now progressing from doing Silence the Guns missions
 * Consumable tooltips no longer state that they should give Fate for selling them
 * Fixed a bug where everyone appears in their correct region instead of Alpha
 * Player Info window now displays completed mission count properly
 * Fixed incorrect Fate reward displays at Campaign missions
 * The Stride of the Blessed Perk now gives Damage Reduce instead of Vulnerability
 * The Cabal Name editbox will now filter invalid characters properly
 * Fixed missing description and icon for the Overwhelm buff
 * Fixed missing description for Divine Shot's buff tooltip
 * Fixed missing description for Warp Resonance's buff tooltip
 * Fixed the Castigation passive, it gives the correct amount of Crit now
 * Fixed a typo in the tooltip of the Reanimator Glands buff
 * Fixed issues with Relic Armor appearance modification
 * Fixed an issue where players received inappropriate rewards from events
 * The Misfortune spell's duration was falsely indicated in the tooltip (10 sec instead of 30)
 * Inoculator, Endurance, Warp Speed, Misfortune, and Fiery Form are no longer interrupted by cutscenes
 * Fixed a bug where players could not exit failed Campaign missions
 * Fixed a bug where melee+ranged weapon combos had bugged animations
 * Controller: Fixed an issue where players could not queue for Tarot or Event missions
 * Controller: Fixed the interaction with the Magos Biologis during missions
 * Controller: The target lock won't get stuck on an enemy when players die
 * Controller: Players can now Target Lock to Nurgle Pustules
 * Controller: Fixed a bug where players could target flags during Campaign missions
 * Various localization fixes for every language
 * Numerous crash fixes

Balance

 * Unholy Cathedral now has a limited enemy count, but the difficulty increases over time
 * The Tech Priest's HP in the Data Sanctum defense mission (Chapter 3, Mission 4) was doubled, and he now regenerates HP as well
 * Reanimator Glands: Damage reduce modifier was increased from 50% to 80%
 * Chance to trigger a Rosarius Force Field when hit has been decreased 10 % to 2 %, and the duration is shorter by 1 sec
 * The Psychic Dominion perk got its 100% damage bonus reduced by 25%
 * The Mind Rift perk got its 50% damage bonus increased by 25%
 * Shields now benefit from difficulty modifiers
 * Sentinel Armor - Summoned turret HP increased by 33%
 * The "Seek the Forbidden Knowledge" cabal quest is reworked: Unholy Codex is now dropped by Word Bearers Sorcerers, Champions, Havocs and Marines with a 50% chance, but the required amount is increased a bit (103-175)
 * Adjusted the "Reave the Plague Lord" cabal quest: Relics of Nurgle are now dropped with 35% chance instead of 25%
 * Cabal directive reroll is now making sure that the cabal won't receive the same directive again
 * Assassin holograms no longer do damage to shields
 * The Vox Caster's Orbital Strike has got its damage reduced by 20% and delay before impact has been increased by 1 sec
 * Many Campaign Investigations got their Fate rewards reduced. A full playthrough of the Campaign will net around 700 less Fate now for a fresh character.
 * To compensate, Rank XP gain from Campaign Investigations has been increased by 50%. This is roughly the same amount of XP that players would have received from dumping their bonus Campaign Fate into Tarot missions, so Campaign leveling pace remains unaltered.

Miscellaneous Features

 * Execution cutscenes can now be skipped via toggling "Elaborate executions" in the Game Options
 * Adjusted the size of the Skull Mask
 * Dedicated server stability improvements
 * Skull piles are no longer obstacles
 * The Character Panel, Inventory, etc. are now closed by the keybind that opens them
 * Added new Relic Demolition Armor effect
 * The Pending Reward frame has been moved under the Credit/Fate display
 * Enemies now have a spawn effect as well during Defense missions
 * Datahunt enemies also have a spawn effect now
 * Players are now unable to target objects/enemies through walls/doors via controller
 * Buff descriptions are now displayed in the pause menu via controller
 * Added a new loading screen