Assassin

Before becoming an Inquisitor, you served the Imperium as a Death Cult Assassin, a specialist of deceit who expresses her worship through death.

Death Cults can be found on many Imperial worlds, paying their tithe to the Emperor with the culling of Heretics, Traitors and other enemies of Mankind.

Basic Traits
Inquisitors with a Death Cult background are deadly assassins, experts in hit-and-run tactics and exotic weapons. In combat they rely on their acrobatic skills and speed, thus preferring lighter armour and weapons. Assassin Inquisitors must spend Adrenaline points to ', use ' and Armour skills. Adrenaline is regained by wounding or killing enemies.

Due to their status and training, Inquisitors with a Death Cult background can use the even most exotic wargear from the Imperial arsenals.

Assassin Inquisitors can always use their Dodge ability to evade incoming attacks, regardless of the armour they wear.

The Infiltrator has perfected the art of carving flesh with her two Death Cult Blades and the two-handed Power Sword. These deadly close combat weapons can launch a flurry of swift attacks and deal powerful killing blows. The Stealth Bodysuit grants chameleon-like abilities. Combined with the speed and agility of an Assassin Inquisitor that means  for a limited time. Also equipped with a  dispenser belt for ambush attacks.
 * ' and '
 *  Perk:
 *  +3 dodge for every surprise kill for 10 seconds


 *  Skill Trees:
 * Close Combat
 * Support
 * Hit Point
 * Defense


 * Attributes:
 * Accuracy 3
 * Survival 2
 * Bloodlust 1

The Sniper is the master of killing from afar with the extremely powerful Sniper Rifle. The Assassin Inquisitor can aim for weak spots, crippling or disarming the target. The Autopistol is a capable backup for close range work. Another ancient and extremely rare armour, somewhat similar to the infamous Eldar Holo-field. The wearer can create  about herself to confuse enemies and evade fire. Also equipped with a  dispenser belt.
 * ' and '
 *  +20% ranged damage when moving, lasts 2s after stop.
 *  +20% ranged damage when moving, lasts 2s after stop.


 * Ranged Combat
 * Single DPS
 * Aimed Shots
 * Movement
 * Movement


 * Accuracy 4
 * Survival 1
 * Bloodlust 1
 * Bloodlust 1

Eradicators revel in butchery at point blank range, turning multiple targets into flechette-ridden meat, or they punch gaping holes into their enemies with solid slugs. For targets that are out of the reach of the Shotgun, they can revert to the Sniper Rifle. This relic armour is of an extreme rarity, almost unheard of outside the Caligari Sector. It uses ancient xeno-technology to give its wearer  for a short time by distorting the flow of time. Also equipped with a .
 * ' and '
 *  Swapping weapons reduces skill cooldown by 50% and reloads (non-unique but given in addition to Deadshot)
 * Deadshot +20% damage while attacking during surprise phase
 * Deadshot +20% damage while attacking during surprise phase


 * Ranged Combat
 * Area Effects
 * Criticals
 * Defense
 * Defense


 * Accuracy 2
 * Survival 1
 * Bloodlust 3
 * Bloodlust 3