Criticals

Critical Hits
Critical hits are an effective way to scale damage beyond modifiers which are additive. Critical hits multiply all damage dealt, including vulnerabilities as well as other debuffs. The cap for critical hits is 60% from equipment which can be further increased by modifiers from sources like Surprise, Digital Weapons or specific morality item modifiers.

Critical Chance
Every time the inquisitor uses a skill there's a chance for the attack to become a critical hit instead. The chance is equivalent to the inquisitors critical hit chance found on character sheet.

Critical Strength
The actual damage multiplier a critical hit deals is determined by two factors: a number generated between 1 to 100 as well as inquisitors Critical Strength modifier which is added to the result. Then the following table is used to determine the damage multiplier.



For example when the inquisitors attack does 100 base damage, has a 100% total damage modifier from additive sources and rolls a 37 on the critical table the actual damage is following:

[(100x2.0)x1.5]=300 damage